AI Insights · Timothy · April 2024
Top 5 Voxel Games on Unified Platform in Croatia, Q1 2024
An overview of the performance of the top 5 voxel games in Croatia on a unified platform during the first quarter of 2024, highlighting download, revenue, and active user trends.
During the first quarter of 2024, the top voxel games in Croatia showed varied performance in terms of downloads, revenue, and active users on a unified platform. Below is a detailed analysis of these games based on data from Sensor Tower.
Minecraft from Mojang saw a consistent weekly revenue, with peaks at approximately $1.3K in the first week of January and $978 in the week of February 19. However, its weekly downloads experienced a decline from 393 at the start of January to 185 by the end of March. The game maintained a stable user base with weekly active users fluctuating around 13K-14K throughout the quarter.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. had a notable increase in weekly revenue, peaking at $217 in the week of March 18. Weekly downloads ranged from 53 to 95, with a slight uptick towards the end of the quarter. Active users remained relatively stable, averaging around 1.2K-1.4K.
Hunt Royale: Action RPG Battle from BoomBit, Inc. showed variability in its weekly revenue, reaching a high of $215 in the last week of March. Downloads were generally low, with a peak of 49 in the first week of March. The game's active user count increased from 91 in early January to 124 by the end of March.
Pixel Gun 3D: Online Shooter by Cubic Games experienced fluctuating weekly revenue, with a high of $130 in the last week of January. Downloads peaked at 964 in mid-January but gradually declined to 306 by the end of March. Active users showed an initial increase, peaking at 4.9K in mid-January, before stabilizing around 3.2K-3.7K.
Finally, Block Craft 3D: Building Games from Wildlife Studios saw its weekly revenue peak at $78 in mid-March. Downloads remained strong, with a high of 1.7K in the first week of January and another peak of 1.6K in the last week of March. Active users varied, starting at 11.6K in early January and fluctuating around 9K-11K throughout the quarter.
For more detailed insights on the performance of these games, visit Sensor Tower.